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PS Vitas 3G locked to ATT

first_imgAT&T has released that it holds exclusivity over carrying 3G signals from PlayStation Vitas when the portable game system releases here in the United States.Glenn Lurie from AT&T told consumer electronics blog The Verge that AT&T worked with Sony during the system’s development process on the 3G modules for the system. It also helped craft connectivity rules in the Vita SDK, presumably to suit AT&T’s network needs. Lurie explained that the SDK contributions expedite certification (it isn’t said with whom, whether that’s the FCC or Sony’s own app store) and avoid apps that harm the network. The telecoms heavyweight has also been testing 3G-equipped units since early fall 2011, as much as six months ahead of the console’s US release.The 3G lockdown will put a slight hamper on imports and exports of the handheld. While the system may be region-free as far as games are concerned, the carrier lock means that connectivity on the go will be hampered unless on the carrier the console was originally sold for, such as AT&T here or NTT DoCoMo in Japan. As a reminder, pricing is set at an iPad-like $14.99 per month for 250MB of bandwidth or $24.99 for 2GB. You’ll be paying that price for multiplayer gaming without a WiFi point, location-based services, and social networking on the go. The plan month-to-month, meaning that you can pay as you go instead of paying an automatic subscription fee.Still, $15 a month for what amounts to access to Twitter and a competitor to the 3DS’ StreetPass functionality isn’t the greatest value for money that portable gaming has ever seen. Then again, Vita owners who’ve seen prices for games or the proprietary memory cards aren’t the least surprised. via The Vergelast_img read more